Elden Ring's Dodge Roll Merits to Be Celebrated

For those who have experienced this acclaimed title, or most other third-person combat game, you're likely familiar with the glorious mechanic known as the “dodge roll.” This defensive move allows your character to execute a front, lateral, or rearward somersault to evade incoming harm and create distance from foes. Seems useful, doesn't it?

This rolling move, nevertheless, has attracted plenty of criticism, and not just due to the tumbling; some have dubbed it unintelligent, a cop-out, and an unrealistic move — and occasionally, I see the point. Picture me somersaulting past hostile mobs in The Witcher 3 — they can't hit me! But Elden Ring's evasion move represents the evasion to top all dodge rolls dodge rolls, and I'll tell you why.

For this particular game, the designers identified a clever approach to respond to all views claiming the maneuver is too easy: simply give each opponent overwhelming force, triple that, and every Tarnished who ventures close them will be eternally grateful thanks to their rolling skill, me included. When the stakes are this high, successfully rolling to victory seems like an accomplishment, not a cheat.

No other evasion method in Elden Ring matches this feeling of accomplishment and dependability, because swift moves offer limited distance and blocking attempts are readily overcome by tough opponents. One player advised jumping as a go-to game dodging technique, but aside from not providing optimal placement, It wasn't clear to me taking a crushing hit would improve my chances of overcoming challenges (inexperience, possibly).

Learning the Move

While the rolling dodge provides relief in an otherwise brutal game, it isn't without skill. To begin with, the game's dodge roll merely initiates a period of immunity following you release the evasion key, which prevents a rapid, fearful withdrawal from perilous circumstances. Additionally, while it might transport you away from enemies, it's significantly more useful to employ it as a chance to move nearer, preferably behind the opponent, and land some hits. In conclusion, you must still grasp and foresee foe assaults, as dodging at the start of a prolonged preparation may end your invincibility before the blow lands… resulting in severe damage.

A Harmonious System

Although evasion-rolling in rapid sequence may look a bit ridiculous (give it up for Geralt again), this isn't really an option in this title. Naturally, that still doesn't make it a plausible combat move — the very cause why it would be dreadful to witness it in a title like Kingdom Come: Deliverance — but this is a dazzling imaginative experience under discussion, thus why worry?

Similar to any respectable dodge roll, this title's evasion sequence is improved by a little somersault-y hop at the commencement, offering a lively impression as opposed to plopping the player on the floor. Depending on your gear, the move can feel incredibly quick or moderately cumbersome, however, it's consistently quicker and smoother than the evasion moves featured in the earlier games. Admittedly, you will stick your oversized sword on the floor when wielding such equipment, but that's your responsibility for failing to use a crossbow (I'm joking — avoid using Elden Ring using ranged options).

Optimal Harmony

This title's avoidance feature establishes an ideal equilibrium between obstacle and possibility, offering hope of victory while endangering that very prospect at the smallest error. Perfect this move, and you'll gain not just victory, but gratification.

Matthew Palmer
Matthew Palmer

A tech journalist specializing in UK digital policy and startup ecosystems, with a background in computer science.

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